Post by Iota on Apr 28, 2010 3:34:39 GMT -5
An Abomination is a werewolf who has been successfully Embraced by a vampire. They are exceptionally rare: very few Garou survive the Embrace. Some werewolves linger on in agony for a time before death, but most die instantly and painlessly, many werewolves believing they are spared the Wyrm-tainted curse of vampirism through the blessing of Gaia.
A rare few, however, do not die. These truly unfortunate Garou become a foul cross between werewolf and vampire: an Abomination. It is not known why Gaia allows this to happen, though some stories suggest those whose souls are already corrupted or who have been driven to Harano may be turned. Some Garou, hearing these stories, actually seek Kindred out for the Embrace- whether from fear of death or desire for power is unknown.
Abominations are feared and hated by Garou and Kindred alike. They are powerful, but most are quickly driven insane, becoming bestial and incapable of acting even remotely human - endangering the Masquerade and the Veil. As a result, vampires and werewolves seek to destroy Abominations as quickly as possible, and most live brief but bloody lives.
An Abomination does not lose the ability to shift. They can no longer regenerate, but they are invulnerable to silver. (It will, however, make them lose their temporary Gnosis.) They can still use their Gifts, and even learn new ones (if they can find a Garou to teach them.) They have the weaknesses of vampires, but the strengths of Garou. (Spending Rage for additional actions, instantaneous shifting, etc.) They learn Disciplines as vampires do, and have the same restriction to sunlight.
Fera Abominations are less common, and generally even more painfully hobbled than Garou Abominations. Bastet Abominations constantly lose Gnosis until it runs dry. Corax and Mokole Abominations die, no matter where they are, at the next sunrise (Mokole also go on a mindless rampage). Nuwisha always die from an Embrace attempt. Ananasi are completely immune, as vampires cannot tolerate the arachnid elements in their blood.
A rare few, however, do not die. These truly unfortunate Garou become a foul cross between werewolf and vampire: an Abomination. It is not known why Gaia allows this to happen, though some stories suggest those whose souls are already corrupted or who have been driven to Harano may be turned. Some Garou, hearing these stories, actually seek Kindred out for the Embrace- whether from fear of death or desire for power is unknown.
Abominations are feared and hated by Garou and Kindred alike. They are powerful, but most are quickly driven insane, becoming bestial and incapable of acting even remotely human - endangering the Masquerade and the Veil. As a result, vampires and werewolves seek to destroy Abominations as quickly as possible, and most live brief but bloody lives.
An Abomination does not lose the ability to shift. They can no longer regenerate, but they are invulnerable to silver. (It will, however, make them lose their temporary Gnosis.) They can still use their Gifts, and even learn new ones (if they can find a Garou to teach them.) They have the weaknesses of vampires, but the strengths of Garou. (Spending Rage for additional actions, instantaneous shifting, etc.) They learn Disciplines as vampires do, and have the same restriction to sunlight.
Fera Abominations are less common, and generally even more painfully hobbled than Garou Abominations. Bastet Abominations constantly lose Gnosis until it runs dry. Corax and Mokole Abominations die, no matter where they are, at the next sunrise (Mokole also go on a mindless rampage). Nuwisha always die from an Embrace attempt. Ananasi are completely immune, as vampires cannot tolerate the arachnid elements in their blood.