Post by Iota on Jun 5, 2010 5:36:36 GMT -5
SAULOT TRADITIONS
1. Thou shall always protect the innocent and children of the One true god.....
2. Thou shall guard with jealously thou family....
3. Thou shall never give thou self to a Tremere....
4. Though shall never dishonor thou Sire....
5. Thou shall never share of the beast of the moon...
6. Thou shall never reveal the sleeping elders...
7. Thou shall recognise the chylders of Caine as lost and lead them back...
8. Thou shall let no chylde leave their heritage...
9. Thou shall take only that which your Sire gives(means you cant learn nothing they don't want you to until they die)......
10. Thou shall follow only one philosophy.......
Practices and Customs
The Embrace: Salubri embrace only those who thrive for good in their lives. Therefore corrupt individuals, used car dealers, pimps, murderers cannot becomeSalubri. The Salubri want to help the humans, not swindle them or otherwise control them.
Appearance: The members of this clan are chosen from all walks of life: children, old men, teens, warriors, scholars, priests. The only common trait is that the person must be willing to do good and help others.
Havens: Anywhere, but usually in a place where many humans can be. A small village is likely to house a Salubri in a barn or small house. The Salubri are often offered lodging by the mortal who protects them. When asking for a Salubri, most humans will not acknowledge the knowing the vampire.
Weaknesses: Whenever one of the Salubri takes blood from someone who resists, she loses one level of health for every Blood Point taken. This is not so much physical damage as psychosomatic, but it must be healed normally (with blood). To avoid taking damage, the vampire must know the target is not resisting and is at peace. Additionally, all Salubri must continually persevere towards Golconda; straying from this path leads to dire consequences (such as the inability to regain Willpower). When a Salubri finally reaches Golconda, she must immediately set out to find a successor and then end her existence.
Antitribu
The Embrace: The Sabbat Salubri choose their progeny carefully, and they never use the Mass Embrace technique so popular during sieges and crusades. They choose individuals with strong wills, passion and the drive to do whatever needs to be done. Becoming a Salubri antitribu is far beyond the scope of most mortals’ philosophies, however, as their plight has significance only to other vampires. As such, most new Salubri antitribu spend many of their early nights being indoctrinated by their sires, who couch their lessons in the forms of prophecies and parables of holy war. Only when the childe has been completely fired up and instilled with a hatred for all things Camarilla is she turned loose on her unsuspecting foes.
Appearance: The Furies wear motley assemblies of piecemeal "armor," to protect them in their personal crusade against the Camarilla. They may look like modern leper mercenaries, bedecked in loosely assembled scraps of sheet metal and heavy padding, they may be grim knights, resplendent in riot gear, carrying an archaic sword at the ready. Whatever form they take, Salubri antitribu look like they mean business, and few want to stand in their way.
All Salubri antitribu acquire a mysterious third eye in the center of their foreheads when they develop the second level of their Discipline, Valeren, much like the independent Salubri bloodline. Unlike other Salubri, the Sabbat Salubri often don’t bother to hide this oddity, displaying it proudly as a herald of the destruction that awaits their enemies.
Havens: Salubri antitribu generally stay in the same havens as their packs. Many Furies keep their own private havens in addition to those of the pack, however, in the cellars of museums, libraries, hospitals and funeral parlors. These places are often ramshackle, secondary affairs, used more as boltholes or weapons caches than chambers in which to spend the innumerable nights of immortality.
Weaknesses: Vitae taken outside the heat of passion offers no sustenance to the Salubri Antitribu, nor does blood given freely. Unless the Fury takes blood by force, drinks in the throes of undead passion or slakes her thirst on a fallen foe, any blood points she consumes do not replenish her blood pool. Additionally, no Salubri antitribu may start the game lower than Tenth Generation or higher than Twelfth Generation, as the bloodline’s vitae has yet to spread across the broader spectrum of Cainite potency.
* Only ONE Salubri PC will be allowed on the board at a time with a 100 years of age limitation and 10th-13th Generation cap. Aside from that, only exceptional applications will be will be considered.