Post by Iota on Jun 4, 2010 15:52:06 GMT -5
The Embrace: Many Assamite fida’i (newly Embraced apprentices) hail from Asia Minor or northern Africa. Most members of the clan have been involved with assassination, wet work or terrorist activities for some portion of their mortal lives, though this is less true among the Assamite vizier bloodline. Recently, the clan has Embraced many neonates from the Western stock among which it moves, particularly soldiers, criminals and street gangsters.
Assamites favor physical attributes, with mental as a close second. The Assassins favor skills and talents equally. Assamites typically have similar natures and demeanors, as subterfuge isn’t their style, but rarely are they the exact same.
Appearance: Assamites tend to dress stylishly but practically. Aquiline noses, dark hair and slim graceful builds dominate the clan’s membership, though African members obviously bear more Nubian characteristics. Recently, a number of Westerners have been introduced into the clan, though they remain in the minority. These individuals may have almost any appearance, as they are chosen for their skill, not their looks. Also, Assamites’ skin grows darker as they age (as opposed to other vampires, whose skin gets paler with age); particularly ancient Assamites are almost ebony in complexion.
Havens: Most clan elders make their homes at Alamut, the clan stronghold, which is located high atop a mountain thought to be somewhere in modern Turkey. Neonates and operatives abroad typically select remote, inaccessible locations to ensure that they receive no unexpected guests.
Weaknesses: In light of their recent circumvention of the Tremere blood-curse, the Assamites have reacquired their appreciable taste for vitae, particularly that of other Kindred. Having been forced to rely on alchemical blood potions for much of its modern history, the clan is easily addicted to the blood of other vampires. When (not if) the character's addiction manifests, the consuming need for blood should be roleplayed. (Sanguinary frenzy is possible once addicted to another's blood.) Clan Assamite no longer sees the need to hide its vampiric nature.
The Embrace: Most members of the Assamite Antitribu hail from Middle Eastern, North African, or Asiatic cultures, though these may be several generations removed from their place of origin. Among the higher generations, lineage has grown less important taking a back seat to ability. Newly embraced Kindred do not typically become active in the sect immediately, serving seven year "apprenticeships" at Black Hand strongholds or under the guidance of skilled masters. These mustajib--deserving ones--must prove themselves to the clan before being offered the opportunity to prove themselves to the sect.
Appearance: The antitribu bear similiar resemblance to their non-Sabbat counterparts, although many more bear the features of European or mixed cultures. Elders wear traditional Middle Eastern or Mesopotamian garb, while young Assamite Antitribu favor a more modern wardrobe, even adopting gang or cultic clothes. As with Assamites, Antitribu's skin grows darker with age.
Havens: They favor communal havens, which may take the form of pack havens, assassins' cells of other Assamite Antitribu, or nests of vampires. Favored locations include refrigerated warehouses, abandoned slums and slaughterhouses, where bodies may be disposed of with minimal difficulty.
Weaknesses: They never suffered the curse the Camarilla put on the Assamite clan. They become addicted to Cainite vitae easily. Whenever an Assamite Antitribu drinks the blood of another vampire, he may become addicted. Once addicted, the vampire may frenzy, take as much blood as he can, everytime he partakes of that blood.
Assamites favor physical attributes, with mental as a close second. The Assassins favor skills and talents equally. Assamites typically have similar natures and demeanors, as subterfuge isn’t their style, but rarely are they the exact same.
Appearance: Assamites tend to dress stylishly but practically. Aquiline noses, dark hair and slim graceful builds dominate the clan’s membership, though African members obviously bear more Nubian characteristics. Recently, a number of Westerners have been introduced into the clan, though they remain in the minority. These individuals may have almost any appearance, as they are chosen for their skill, not their looks. Also, Assamites’ skin grows darker as they age (as opposed to other vampires, whose skin gets paler with age); particularly ancient Assamites are almost ebony in complexion.
Havens: Most clan elders make their homes at Alamut, the clan stronghold, which is located high atop a mountain thought to be somewhere in modern Turkey. Neonates and operatives abroad typically select remote, inaccessible locations to ensure that they receive no unexpected guests.
Weaknesses: In light of their recent circumvention of the Tremere blood-curse, the Assamites have reacquired their appreciable taste for vitae, particularly that of other Kindred. Having been forced to rely on alchemical blood potions for much of its modern history, the clan is easily addicted to the blood of other vampires. When (not if) the character's addiction manifests, the consuming need for blood should be roleplayed. (Sanguinary frenzy is possible once addicted to another's blood.) Clan Assamite no longer sees the need to hide its vampiric nature.
Antitribu
The Embrace: Most members of the Assamite Antitribu hail from Middle Eastern, North African, or Asiatic cultures, though these may be several generations removed from their place of origin. Among the higher generations, lineage has grown less important taking a back seat to ability. Newly embraced Kindred do not typically become active in the sect immediately, serving seven year "apprenticeships" at Black Hand strongholds or under the guidance of skilled masters. These mustajib--deserving ones--must prove themselves to the clan before being offered the opportunity to prove themselves to the sect.
Appearance: The antitribu bear similiar resemblance to their non-Sabbat counterparts, although many more bear the features of European or mixed cultures. Elders wear traditional Middle Eastern or Mesopotamian garb, while young Assamite Antitribu favor a more modern wardrobe, even adopting gang or cultic clothes. As with Assamites, Antitribu's skin grows darker with age.
Havens: They favor communal havens, which may take the form of pack havens, assassins' cells of other Assamite Antitribu, or nests of vampires. Favored locations include refrigerated warehouses, abandoned slums and slaughterhouses, where bodies may be disposed of with minimal difficulty.
Weaknesses: They never suffered the curse the Camarilla put on the Assamite clan. They become addicted to Cainite vitae easily. Whenever an Assamite Antitribu drinks the blood of another vampire, he may become addicted. Once addicted, the vampire may frenzy, take as much blood as he can, everytime he partakes of that blood.