Post by Iota on Jun 4, 2010 15:43:09 GMT -5
The formal practices of the Ventrue are too numerous (and in many cases, too nit-picky) to go into here; suffice it to say that they have a great many. There are customs for who gets to drink first, who speaks in which order at the Board, what sorts of clubs (gentlemen’s only; if there are none such, then often the alumni clubs of prestigious universities are chosen as substitutes) can be used to house the Board, parties to celebrate Embrace dates and so on. Every move is circumscribed by tradition and precedent; innovation is smiled upon only so long as it doesn’t disrupt existing practice. The most essential custom of the Ventrue, however, is that of assistance. In all things, the clan comes first, and any Ventrue can come to the Board or to a clanmate for assistance. By long tradition, those Ventrue thus petitioned are obligated to come to their cianmate’s aid, regardless of personal risk or preference. A Ventrue who fails in this obligation loses face within the clan, and can expect no help from any of his clanmates should he request it.
Of the Ventrue’s greatest strengths is the depth of their interaction with the mortal world. They dabble in mortal, political and financial institutions as reflexively as mortals breathe, and as a result have more influence among the living than do any of the other clans. While doing such occasionally puts the Masquerade at risk, it also gives the clan admirable resources. The Ventrue also have the most skilled, most highly placed and in general the most numerous ghouls of all the clans, and their expertise at using the mortal tools is one of the keys to the sect’s continued survival.
The Embrace: When it comes to the Embrace, the Ventrue are exceedingly selective. Only the creme de la creme will do for the Blue Bloods, the best of the mortal, best in business, politics, the military and so on. Ventrue take care to instruct their childer in the ways of the Camarilla, seeing as someday it will be those neonates’ duty to uphold the sect. Ventrue never really step too far away from their childer unless compelled by society or distance; the strong bonds between sire and childe are part of what helps unify the clan.
Appearance:The Ventrue do not change their ways easily, so they often dress in very old-fashioned styles - lace and ruffles, top hats and evening coats. Younger members still dress very well - preppy would best describe it.
Havens: They tend to make their homes in mansions, often their mortal dwellings.
Weaknesses: Ventrue have exacting and rarefied tastes, even when it comes to blood. The player must pick a restriction on the type of blood her character can feed upon, e.g. only young men, no animals, only virgins, etc. The character will feed on no other type of blood, not even if he/she is starving or under duress.
The Embrace: Sabbat Ventrue select childer from the ranks of high society, but not trust-fund brats or dilettantes. A Ventrue antitribu must have the means to support his station and the strength of character to do everything it takes to fulfill his duty. Crusaders may come from any cultural or ethnic upbringing indeed, the mortal stock from which Sabbat Ventrue Embrace their childer is probably the most diverse in the entire sect but the potential childe must have a strong sense of responsibility, a trait that the Crusaders find of short supply in the hedonistic final nights.
Appearance: Ventrue antitribu wear clothes that befit their anachronistic minor noble status. Many still have significant money, held over from nights and families long past, and they dress the part in tasteful clothes and luxurious accoutrements. The Crusaders do not consider this behavior hypocritical; they present themselves as they believe they should. After all, they have the money, so what good does it do them to deny themselves? Who commands greater respect: the knight who cleans his armor and grooms his horse, or the unkempt barbarian with stained clothes and broken talons? Sabbat Ventrue command attention, as do their Camarilla cousins, by looking the part.
Havens: Ventrue antitribu keep private havens when they can, though they have no aversion to sharing communal havens with the rest of their packs. Most Crusaders prefer lavish appointments, so that they may spend their time away from the Great Jyhad in relative comfort. They collect few trappings of materialistic cultures however, enjoying a few fine appointments rather than extensive collections of gadgets, cars and personal effects. In this manner, their havens, both personal and communal, may be described as austere. Ventrue antitribu also honor the ages-old custom of hospitality: Should another Sabbat Ventrue require a haven for the day, the Crusader will do his best to provide it.
Weaknesses: Sabbat Ventrue suffer the same rarefaction of tastes as Camarilla Ventrue, and they may feed only from certain vessels (as decided at the time of character creation). For example, the Crusader may be able to derive sustenance from only Christians, or the blind, or perhaps might be able to drink only cold blood from crystal flutes. The character will feed on no other vessels, even if frenzied or starving. Ventrue antitribu may feed on vampiric vitae normally.
Of the Ventrue’s greatest strengths is the depth of their interaction with the mortal world. They dabble in mortal, political and financial institutions as reflexively as mortals breathe, and as a result have more influence among the living than do any of the other clans. While doing such occasionally puts the Masquerade at risk, it also gives the clan admirable resources. The Ventrue also have the most skilled, most highly placed and in general the most numerous ghouls of all the clans, and their expertise at using the mortal tools is one of the keys to the sect’s continued survival.
The Embrace: When it comes to the Embrace, the Ventrue are exceedingly selective. Only the creme de la creme will do for the Blue Bloods, the best of the mortal, best in business, politics, the military and so on. Ventrue take care to instruct their childer in the ways of the Camarilla, seeing as someday it will be those neonates’ duty to uphold the sect. Ventrue never really step too far away from their childer unless compelled by society or distance; the strong bonds between sire and childe are part of what helps unify the clan.
Appearance:The Ventrue do not change their ways easily, so they often dress in very old-fashioned styles - lace and ruffles, top hats and evening coats. Younger members still dress very well - preppy would best describe it.
Havens: They tend to make their homes in mansions, often their mortal dwellings.
Weaknesses: Ventrue have exacting and rarefied tastes, even when it comes to blood. The player must pick a restriction on the type of blood her character can feed upon, e.g. only young men, no animals, only virgins, etc. The character will feed on no other type of blood, not even if he/she is starving or under duress.
Antitribu
The Embrace: Sabbat Ventrue select childer from the ranks of high society, but not trust-fund brats or dilettantes. A Ventrue antitribu must have the means to support his station and the strength of character to do everything it takes to fulfill his duty. Crusaders may come from any cultural or ethnic upbringing indeed, the mortal stock from which Sabbat Ventrue Embrace their childer is probably the most diverse in the entire sect but the potential childe must have a strong sense of responsibility, a trait that the Crusaders find of short supply in the hedonistic final nights.
Appearance: Ventrue antitribu wear clothes that befit their anachronistic minor noble status. Many still have significant money, held over from nights and families long past, and they dress the part in tasteful clothes and luxurious accoutrements. The Crusaders do not consider this behavior hypocritical; they present themselves as they believe they should. After all, they have the money, so what good does it do them to deny themselves? Who commands greater respect: the knight who cleans his armor and grooms his horse, or the unkempt barbarian with stained clothes and broken talons? Sabbat Ventrue command attention, as do their Camarilla cousins, by looking the part.
Havens: Ventrue antitribu keep private havens when they can, though they have no aversion to sharing communal havens with the rest of their packs. Most Crusaders prefer lavish appointments, so that they may spend their time away from the Great Jyhad in relative comfort. They collect few trappings of materialistic cultures however, enjoying a few fine appointments rather than extensive collections of gadgets, cars and personal effects. In this manner, their havens, both personal and communal, may be described as austere. Ventrue antitribu also honor the ages-old custom of hospitality: Should another Sabbat Ventrue require a haven for the day, the Crusader will do his best to provide it.
Weaknesses: Sabbat Ventrue suffer the same rarefaction of tastes as Camarilla Ventrue, and they may feed only from certain vessels (as decided at the time of character creation). For example, the Crusader may be able to derive sustenance from only Christians, or the blind, or perhaps might be able to drink only cold blood from crystal flutes. The character will feed on no other vessels, even if frenzied or starving. Ventrue antitribu may feed on vampiric vitae normally.