Post by Iota on Jun 4, 2010 15:37:11 GMT -5
Brujah customs are a hodgepodge of half-remembered mortal rites, dusty traditions passed down absently from sire to childe and whatever else comes to mind. Most are improvised from city to city, as the Brujah figure it’s the meaning of what they’re doing that’s really important. Besides, it’s not as if the Iconoclasts and the Idealists could agree to do anything in unison in any case. Instead, customs among the Brujah are more a matter of aligning along the clan’s primary axis of sentiment and acting in accordance with it. Rants are essentially open to members of any clan, though any Tremere who attends is in for a rough time. The Brujah make no secret of their distaste for the Warlocks, and delight in introducing Tremere spies to new and exciting definitions of pain.
The Embrace: Brujah prefer those who espouse change in one form or another, and often recruit from college campuses, political groups or oppressed minorities. Young Brujah may hail from any background and often have a pet cause or issue of burning personal importance. All types of dissidents find their way into the ranks of the Brujah, from bomb-throwing biker anarchists to vociferous fascists to nihilistic radicals. This is, of course, part of the reason the clan is so disorganized--hatred between Brujah is often more bitter than hatred for those whom they mutually oppose.
Brujah often have violent, criminal concepts, but they are as likely to be intellectual or socially adept. Natures and demeanors tend to be aggressive and similiar, as Brujah wear their emotions on their sleeves (when they have sleeves...). Very few Brujah claim Mentors.
Appearance: Brujah vary widely in appearance, though many adopt radical styles and bold looks. If dismissive stereotypes are to be believed, the typical Brujah wears a biker jacket, tattered jeans, combat boots and a fearsome array of high-maintenance hair. In truth, few Brujah fit this image. Youthful, fashion-forward dress and noteworthy hairstyles are indeed found among many Brujah, but others favor tasteful wardrobes that encourage others to take them seriously. In the end, a Brujah’s appearance often suggests his attitudes: A skinhead bravo is likely an open rebel or anarchist, while a bespectacled pedant in a tweed suit is probably a reformationist or liberal. It should be noted, however, that given the Brujah penchant for nonconformity, any assumption of ideals based on appearance could be potentially dangerous. Brujah look how they want.
Havens: Wherever they well please. Are you going to tell them to leave? More so than any other clan, the Brujah keep the company of other vampires, and one haven might house an entire brood. Brujah Kindred also keep multiple safehouses and boltholes, as their conflict-driven existence often makes single locations inhospitable. Some Brujah neonates even carry on the urban practice of the home invasion, dominating or killing a home's occupants and taking over. Like other pursuits, however, home invasions rarely sustain the Rabble's interest, and the vampires often move on once they grow bored with the locale.
Weaknesses: Fiery passion is at once the Brujah's blessing and curse. Though they are quick to adopt a cause, they are equally as quick to fall to frenzy. Of course, the Brujah rabidly deny this penchant for excitement, and become quite hostile when the issue is raised. The difficulties to resist frenzy are higher than normal for members of Clan Brujah.
Concerns: There are almost as many concerns among the Brujah as there are Brujah. As the clan falls short of a unified policy on pretty much anything, it’s hard for a single issue or concern to rouse the clan’s ire. The anger over Carthage still burns hot for the ancients, but few Brujah created in the last millennium care much for the issue. Iconoclasts raise howls about selective law enforcement and oppression by the Ventrue, but such cries often fall on deaf elder ears. The only concern that draws members of the clan together across party lines is the encroachment by the Sabbat. The street is where the Sabbat operates, and that means that the Brujah take the brunt of any initial Sabbat assault. As a result, the Brujah feel (rightly or wrongly) that they are being used as a buffer by the other clans against the Sabbat ("Willing to fight to the last Brujah" is a common joke). A few loudmouths have even gone on record as saying that if they don’t get any help, next time the Brujah should just let the antitribu through, but such sentiments are not yet common throughout the clan.
The Embrace: The Brujah antitribu select childer from a wide range of backgrounds; members have very little in common other than nasty, rebellious natures and a penchant for violence. Most Brujah antitribu hail from blue-collar upbringings, and few have completed much in the way of formal education, but aside from those broad caveats, Brutes Embrace whomever they think would be useful or mean.
Brujah antitribu tend to forego backgrounds, considering them weak ties to the mortal world, but a growing minority have some form of resources (generally from illegal or clandestine operations). Sabbat Brujah tend to uphold Humanity throughout their entire unlives, less out of moral preference than a simple lack of interest in the philosophies of more rigorous ethical codes. Of course, these Humanity traits tend to hover around the 4-6 level, and those rare Brujah antitribu who achieve more than a century of unlife have low scores indeed. Most are barely able to keep their Beasts at bay.
Appearance: Brujah antitribu want to scare the hell out of those who look on them. Shocking hairstyles, painful piercings, tattoos and severe clothing all earmark the members of the Brujah antitribu. Some packs composed exclusively of Brujah antitribu adopt similar styles of dress, like urban gangs, while individual Brutes tend to affect whatever makes everyone around them uncomfortable (which takes some doing among the Sabbat). Members of this clan may resemble punks, gangsters, Mafiosi, soldiers of fortune or anything else they feel like, pal.
Havens: When the Brujah antitribu bother with establishing a private haven, it tends to occupy the back corners of their minds. As such, abandoned gas stations, disreputable nightclubs, churches and other "why would you go there?" places enjoy favor among the clan. For the most part, however, Brujah antitribu don’t give a toss about where they stay. After all, haven maintenance is someone else’s responsibility. The Brujah antitribu have asses to kick.
Weaknesses: Like Camarilla Brujah, Sabbat Brujah have the same undead passion and inclination toward excitement burning in their blood. All frenzy difficulties increase by two for Brujah antitribu characters, to a maximum of 10. Brujah antitribu tend to be less offended about their radical moods than Camarilla Brujah, and many take perverse pleasure in their boiling tempers.
The Embrace: Brujah prefer those who espouse change in one form or another, and often recruit from college campuses, political groups or oppressed minorities. Young Brujah may hail from any background and often have a pet cause or issue of burning personal importance. All types of dissidents find their way into the ranks of the Brujah, from bomb-throwing biker anarchists to vociferous fascists to nihilistic radicals. This is, of course, part of the reason the clan is so disorganized--hatred between Brujah is often more bitter than hatred for those whom they mutually oppose.
Brujah often have violent, criminal concepts, but they are as likely to be intellectual or socially adept. Natures and demeanors tend to be aggressive and similiar, as Brujah wear their emotions on their sleeves (when they have sleeves...). Very few Brujah claim Mentors.
Appearance: Brujah vary widely in appearance, though many adopt radical styles and bold looks. If dismissive stereotypes are to be believed, the typical Brujah wears a biker jacket, tattered jeans, combat boots and a fearsome array of high-maintenance hair. In truth, few Brujah fit this image. Youthful, fashion-forward dress and noteworthy hairstyles are indeed found among many Brujah, but others favor tasteful wardrobes that encourage others to take them seriously. In the end, a Brujah’s appearance often suggests his attitudes: A skinhead bravo is likely an open rebel or anarchist, while a bespectacled pedant in a tweed suit is probably a reformationist or liberal. It should be noted, however, that given the Brujah penchant for nonconformity, any assumption of ideals based on appearance could be potentially dangerous. Brujah look how they want.
Havens: Wherever they well please. Are you going to tell them to leave? More so than any other clan, the Brujah keep the company of other vampires, and one haven might house an entire brood. Brujah Kindred also keep multiple safehouses and boltholes, as their conflict-driven existence often makes single locations inhospitable. Some Brujah neonates even carry on the urban practice of the home invasion, dominating or killing a home's occupants and taking over. Like other pursuits, however, home invasions rarely sustain the Rabble's interest, and the vampires often move on once they grow bored with the locale.
Weaknesses: Fiery passion is at once the Brujah's blessing and curse. Though they are quick to adopt a cause, they are equally as quick to fall to frenzy. Of course, the Brujah rabidly deny this penchant for excitement, and become quite hostile when the issue is raised. The difficulties to resist frenzy are higher than normal for members of Clan Brujah.
Concerns: There are almost as many concerns among the Brujah as there are Brujah. As the clan falls short of a unified policy on pretty much anything, it’s hard for a single issue or concern to rouse the clan’s ire. The anger over Carthage still burns hot for the ancients, but few Brujah created in the last millennium care much for the issue. Iconoclasts raise howls about selective law enforcement and oppression by the Ventrue, but such cries often fall on deaf elder ears. The only concern that draws members of the clan together across party lines is the encroachment by the Sabbat. The street is where the Sabbat operates, and that means that the Brujah take the brunt of any initial Sabbat assault. As a result, the Brujah feel (rightly or wrongly) that they are being used as a buffer by the other clans against the Sabbat ("Willing to fight to the last Brujah" is a common joke). A few loudmouths have even gone on record as saying that if they don’t get any help, next time the Brujah should just let the antitribu through, but such sentiments are not yet common throughout the clan.
Antitribu
The Embrace: The Brujah antitribu select childer from a wide range of backgrounds; members have very little in common other than nasty, rebellious natures and a penchant for violence. Most Brujah antitribu hail from blue-collar upbringings, and few have completed much in the way of formal education, but aside from those broad caveats, Brutes Embrace whomever they think would be useful or mean.
Brujah antitribu tend to forego backgrounds, considering them weak ties to the mortal world, but a growing minority have some form of resources (generally from illegal or clandestine operations). Sabbat Brujah tend to uphold Humanity throughout their entire unlives, less out of moral preference than a simple lack of interest in the philosophies of more rigorous ethical codes. Of course, these Humanity traits tend to hover around the 4-6 level, and those rare Brujah antitribu who achieve more than a century of unlife have low scores indeed. Most are barely able to keep their Beasts at bay.
Appearance: Brujah antitribu want to scare the hell out of those who look on them. Shocking hairstyles, painful piercings, tattoos and severe clothing all earmark the members of the Brujah antitribu. Some packs composed exclusively of Brujah antitribu adopt similar styles of dress, like urban gangs, while individual Brutes tend to affect whatever makes everyone around them uncomfortable (which takes some doing among the Sabbat). Members of this clan may resemble punks, gangsters, Mafiosi, soldiers of fortune or anything else they feel like, pal.
Havens: When the Brujah antitribu bother with establishing a private haven, it tends to occupy the back corners of their minds. As such, abandoned gas stations, disreputable nightclubs, churches and other "why would you go there?" places enjoy favor among the clan. For the most part, however, Brujah antitribu don’t give a toss about where they stay. After all, haven maintenance is someone else’s responsibility. The Brujah antitribu have asses to kick.
Weaknesses: Like Camarilla Brujah, Sabbat Brujah have the same undead passion and inclination toward excitement burning in their blood. All frenzy difficulties increase by two for Brujah antitribu characters, to a maximum of 10. Brujah antitribu tend to be less offended about their radical moods than Camarilla Brujah, and many take perverse pleasure in their boiling tempers.