Post by kt on Apr 24, 2010 16:14:34 GMT -5
Necromancy is a form of blood magic followed primarily by the Giovanni clan and, oddly enough, the Samedi. The Harbingers of Skulls and the alien Nagaraja bloodlines also have a penchant for it.
The Sepulchre Path
(Published in the Revised V:tM core book.) This path focuses on the summoning and control of Wraiths.
* • Insight: See the last sights of a dead body through its eyes.
* •• Summon Soul: Calls forth a Wraith.
* ••• Compel Soul: Allows the vampire to issue commands to ghosts.
* •••• Haunting: Binds a wraith to a particular location or item.
* ••••• Torment: Allows a necromancer to strike at wraiths physically without entering the Shadowlands.
The Bone Path
(Published in the Revised V:tM core book.) This path allows its users to animate the dead and manipulate souls.
* • Tremens: Makes the flesh of a corpse shift once
* •• Apprentice's Brooms: Allows the dead to rise and perform simple functions like lifting a heavy box.
* ••• Shambling Hordes: Allows the dead to rise and perform attacks.
* •••• Soul Stealing: Remove one soul from its body.
* ••••• Daemonic Possession: Place a soul in a fresh corpse.
The Ash Path
(Published in the Revised V:tM core book.) Traveling to and interacting with the Shadowlands are made possible with this path.
* • Shroudsight: Gives the vampire the ability to see into the Shadowlands
* •• Lifeless Tongues: Allows the necromancer to understand the language of the dead.
* ••• Dead Hand: Affect the Shadowlands physically.
* •••• Ex Nihilo: Travel physically to the Shadowlands.
* ••••• Shroud Mastery: Weaken or strengthen the Shroud in a specific area.
The Mortuus Path
(Published in the Guide to the Sabbat.) Created by the Harbingers of Skulls, this Path gives power over decay and the undead body.
* • Reaper's Shroud: Causes an individual to resemble a walking corpse, temporarily.
* •• Blight: Causes all the ill-effects of advanced age and decrepitude in a target.
* ••• Resume the Coil: Awaken from Torpor or help another vampire do so.
* •••• True Death: Become a true corpse, unaffected by the banes of vampirism.
* ••••• Mercy for Seth: Infects its target with a virulent plague that kills mortals or puts vampires into Torpor.
The Vitreous Path
(Published in the Vampire Storyteller's Handbook.) The Nagaraja use this path to expand their mastery over Wraiths and the Shadowlands.
* • Eyes of the Dead: Use the Deathsight of nearby Wraiths.
* •• Hour of Death: Grants the necromancer Deathsight of his own which can be used to determine nearness of death or diagnose illness.
* ••• Soul Judgement: Determine if a Wraith is controlled by his Shadow.
* •••• Breath of Thanatos: Release necrotic energy as a deadly weapon.
* ••••• Soul Feasting: Consume the energy of a Wraith as a substitute for blood.
The Cenotaph Path
(Published in Clanbook: Giovanni Revised and Kindred of the Ebony Kingdom.) This path allows control over fetters. It is also called the Path of Abombo.
* • Touch of Death: Sense the recent presence of wraiths.
* •• Reveal the Catene: Allows the Vampire to identify if an object is a fetter.
* ••• Tread Upon The Grave: Sense the strength of the local Shroud
* •••• Death Knell: The necromancer can sense deaths that occur near him.
* ••••• Ephemeral Binding: Create artificial fetters.
The Sepulchre Path
(Published in the Revised V:tM core book.) This path focuses on the summoning and control of Wraiths.
* • Insight: See the last sights of a dead body through its eyes.
* •• Summon Soul: Calls forth a Wraith.
* ••• Compel Soul: Allows the vampire to issue commands to ghosts.
* •••• Haunting: Binds a wraith to a particular location or item.
* ••••• Torment: Allows a necromancer to strike at wraiths physically without entering the Shadowlands.
The Bone Path
(Published in the Revised V:tM core book.) This path allows its users to animate the dead and manipulate souls.
* • Tremens: Makes the flesh of a corpse shift once
* •• Apprentice's Brooms: Allows the dead to rise and perform simple functions like lifting a heavy box.
* ••• Shambling Hordes: Allows the dead to rise and perform attacks.
* •••• Soul Stealing: Remove one soul from its body.
* ••••• Daemonic Possession: Place a soul in a fresh corpse.
The Ash Path
(Published in the Revised V:tM core book.) Traveling to and interacting with the Shadowlands are made possible with this path.
* • Shroudsight: Gives the vampire the ability to see into the Shadowlands
* •• Lifeless Tongues: Allows the necromancer to understand the language of the dead.
* ••• Dead Hand: Affect the Shadowlands physically.
* •••• Ex Nihilo: Travel physically to the Shadowlands.
* ••••• Shroud Mastery: Weaken or strengthen the Shroud in a specific area.
The Mortuus Path
(Published in the Guide to the Sabbat.) Created by the Harbingers of Skulls, this Path gives power over decay and the undead body.
* • Reaper's Shroud: Causes an individual to resemble a walking corpse, temporarily.
* •• Blight: Causes all the ill-effects of advanced age and decrepitude in a target.
* ••• Resume the Coil: Awaken from Torpor or help another vampire do so.
* •••• True Death: Become a true corpse, unaffected by the banes of vampirism.
* ••••• Mercy for Seth: Infects its target with a virulent plague that kills mortals or puts vampires into Torpor.
The Vitreous Path
(Published in the Vampire Storyteller's Handbook.) The Nagaraja use this path to expand their mastery over Wraiths and the Shadowlands.
* • Eyes of the Dead: Use the Deathsight of nearby Wraiths.
* •• Hour of Death: Grants the necromancer Deathsight of his own which can be used to determine nearness of death or diagnose illness.
* ••• Soul Judgement: Determine if a Wraith is controlled by his Shadow.
* •••• Breath of Thanatos: Release necrotic energy as a deadly weapon.
* ••••• Soul Feasting: Consume the energy of a Wraith as a substitute for blood.
The Cenotaph Path
(Published in Clanbook: Giovanni Revised and Kindred of the Ebony Kingdom.) This path allows control over fetters. It is also called the Path of Abombo.
* • Touch of Death: Sense the recent presence of wraiths.
* •• Reveal the Catene: Allows the Vampire to identify if an object is a fetter.
* ••• Tread Upon The Grave: Sense the strength of the local Shroud
* •••• Death Knell: The necromancer can sense deaths that occur near him.
* ••••• Ephemeral Binding: Create artificial fetters.