Post by anthiena on May 24, 2010 7:44:16 GMT -5
Name: Osanne Isidore
Nick Names or Alias: Lykaios
Age: 23
Gender: Female
Sexual Preferances: Bi-Sexual
Tribe: Uktena
Auspice: Theurge
Breed: Homid
Rank: Fostern
Powers:
Intelligence: 10
Speed: 4
Leadership: 8
Melee: 5
Unarmed: 4
Ranged: 9
History:
Reason for Editing: Fixing
Nick Names or Alias: Lykaios
Age: 23
Gender: Female
Sexual Preferances: Bi-Sexual
Tribe: Uktena
Auspice: Theurge
Breed: Homid
Rank: Fostern
Powers:
Dead-Eye (Homid Rank 1)Derangement(s):
Survival in the Savage West may depend on a single lucky bullet. With this Gift, a Garou makes her own luck. Even the most difficult shots can be accomplished with the assistance of this power. A Raven-spirit teaches this Gift.
System: By spending one Willpower, the player can reroll any one Firearms, Archery or other missile weapon roll.
Taught by: Raven-spirit
Speech of the World (Homid Rank 2)
Those who wander can encounter a new human dialect in every valley. This Gift allows the Garou to speak any human language he encounters, although his speech is slightly accented in any tongue but his own. Unlike the Rank Three Gift: Tongues (a Warder Gift; also Werewolf Players Guide, pg. 35), this Gift does not convey literacy. The Gift is taught by an Owl-spirit.
System: The plaer rolls Intelligence + Linguistics, difficulty 7; the effects last for the entire scene.
Taught by: Owl-spirit
Book: Werewolf: The Dark Ages
Mother's Touch (Theurge Rank 1)
The Garou is able to heal the wounds of others, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself with the Gift. This Gift is taught by a Unicorn-spirit.
System: The Garou spends on Gnosis point and rolls Intelligence + Medicine (difficulty of the wounded individual's Rage, or 6 for non-Garou). Each success heals one Health Level. Even battle scars may be cured in this manner, but this must be done in the same scene the scar was obtained and requires the expenditure of a Gnosis point. There is no limit to how many times this may be used on a person, but each use requires a Gnosis point.
Spirit Skin (Theurge Rank 2)
Generally, spirits are fairly friendly to Garou, at least ones that aren't automatically hostile to anything. That doesn't mean, however, that they treat a Garou exactly the same as they treat other spirits, and that's where this Gift comes in handy. By activating it within the Umbra, the Theurge disguises herself as a spirit (usually a wolf spirit) to all concerned. She still physically looks exactly like her lupus form, she simply gives the impression of a spirit rather than Garou. Some Theurge have also used the Gift to throw off pursuit by hiding in a pack of wolf spirits. A chameleon spirit teaches this Gift.
System: The player spends one Gnosis and rolls Appearance + Subterfuge (difficulty 6 if imitating a wolf spirit, difficulty 8 for anything else). Each success keeps the disguise in place for one hour. While sometimes imitating a spirit other than a wolf is useful, it should be noted that the character will still somehow be recognisable as themselves to those looking for them. Even though they will clearly not look like their Lupus form, someting about them will still give the game away. This Gift is obviously of little use outside the Umbra.
Taught by: Chameleon spirit
Book: PG3e
Sense Magic (Uktenna Rank 1)
The Garou is able to sense Garou rituals and Gifts, the Thaumaturgy of the Tremere, the Spheres of the mages, fetishes and other magical phenomena. This Gift senses the presence of magic and its general strength; it reveals only basic information about the magic itself. This Gift is taught by a spirit servant of Uktena.
System: The Garou rolls Perception + Enigmas. The difficulty is based on the strength and subtlety of the magic. The radius is 10 foot for each success.
Medicine Dreams (Uktenna Rank 2)
When the humans began hunting animals, the animals retaliated by sending disease amongst the humans to kill them. Once they saw that their diseases killed good people as well as bad, they relented and herb-spirits came to medicine men in dreams to tell them how to heal the sick. Wise Uktena still know that medicine comes from these spirits in dreams, and this Gift allows them to call forth the herbs for wisdom. It is taught by the spirit of an aloe plant.
System: This Gift is used when an Uktena is attempting to heal someone seriously ill. Before the Uktena goes to sleep, the player spends one point of Gnosis and rolls Charisma + Occult, difficulty 8. If the roll is successful, then the Uktena will awaken with new insights in how to heal the sick person. Each success on the Occult roll adds one dice to any Medicine rolls for that day. Should this grant the Uktena more than ten dice on his Medicine dice pool, he may even attempt to cure incurable illnesses such as terminal cancer or HIV/AIDS. To do so, six or more successes are needed on appropriate Medicine rolls.
Taught by: Aloe plant
Book: PG3e
N/AMisc.:
Likes: Children (not like that...), playing, cooking (but isn't that great), reading, archery and shootingFoci:
Dislikes: People taking things too seriously, long lectures, bullies
Phobias: Getting mugged (hence the gun)
Pet Peeves: People calling her immature or a kid.
A little stuffed wolf with a little black hat and trench coat.Deformities:
N/AAppearance:
A curvy, tallish woman who seems childlike and matronly at once, Osanne naturally has shoulder-length straight brown hair but tends to dye her hair various colors because she feels she has boring hair. She has high cheekbones and grey eyes, but is fairly pale. She is about 5'7" and weighs 160. She is almost always smiling.Fashion Sense/Style:
She tends to dress in bright shirt and pants in either muted colors or black and any old pair of sneakers that she can find. She either leaves her hair down or puts it in a ponytail or headband. She seems to have no style at all.Physical-Strength: 5
Intelligence: 10
Speed: 4
Leadership: 8
Melee: 5
Unarmed: 4
Ranged: 9
History:
Born to a single mother, Osanne was raised in quiet near-normalcy by her grandparents and mother. The only thing she ever got from her father was a stuffed wolf. She was a bright child and few, if any noticed anything but her lack of fashion sense.
However, at the age of 14, her unknown father's blood showed itself when she changed into a silver wolf. Found by the Glass Walkers, Osanne was brought into a small Uktena pack that lived not too far from where she lived and spent her teen years adjusting to both her status a Garou and a new home. She spent her time learning how to heal and care for others.
In her time outside of the city, Osanne became a Cliath when she got into a fight with another Runt who kept picking on her for being raised an outsider-she submitted; She rose to Fostern when she was able to help keep a young lupis stay alive after getting hit by a truck, using her gift as a Theurge and her quick thinking.
However, once she felt she was old enough after some college, she came to the city, ready to readjust. The way she figures, if the Glass Walkers and Bone Gnawers can, why can't an Uktena?
Reason for Editing: Fixing