Post by Iota on May 17, 2010 9:20:22 GMT -5
Wish to have a powerful item for your character to wear/utilise in their adventures?
Interested?
If you wish to have a chance of winning then enter yourself in the posting competition.
Rules:
~ The competition will start today {17th May 2010} and will end on 17th June 2010. The person with the most amount of posts by the closing date will be declared the winner.
~ Post only once in this thread to take part, so only one post per member who wishes to take part.
~ Create new threads and post in current threads {in the out of character sections and in character sections count towards the final vote}
~ No Spamming of threads! i.e no "lol" responses, if you wish to respond to a thread, make it once sentence minimum {out of character threads}
Prizes: There are Four prizes on offer and the winner must only choose one of the prizes.
Charged Ring: {Hunter}
Tests have shown the advantageous effects of electricity on the human nervous system, and this wonder of the scientific realm is a testament to that fact. Made of treated brass and an electrical capacitor, this charged ring gives the wearer increased reflexive performance and power. Adds +4 points to dexterity, +2 to Strenght.
Magick Chainmail: {Mage}
Designed in the Medival times, this particular brand of Chainmail was a "must have" by all mages, unfortunately through time, the art of creating such an empowered item is lost to all but a select few in the world. All those who wear this item gain a 50% increase in Magick regeneration and become resistant to small melee weapons and lower calibre bullets, that is if shot or stabbed in the chest, of course.
Flow Disruptor: {Garou}
Only now have we discovered the magick-disrupting properties of electricity, and those are taken full advantage of in the Flow Disruptor! This incredible shield, made by combining an Electrical Harness and a Quality Iron Shield, not only protects you from physical attacks, but also interferes with spells thrown at it! Stupendous!
Buri Nazar Amulet: {Kindred}
Created by an acient Tremere Kindred, this amulet offers protection for any Kindred who wears the amulet around their neck. The protection offered renders all Magicka from hunters useless, the downside of wearing the amulet though is that the character needs to feed twice as often as it draws on the blood of its carrier. It also significantly reduces their discipline power.
Tzunka Amulet: {Humans who are not hunters/Mages}
It is said to believed this particular amulet was created in the 1850's, it is the only one of it's kind and the original owner/creator vanished with out a trace. The Tzunka Amulet is a marvellous piece of kit for any one not wanting to be hounded, it has the uncanny ability to shroud the user in an aroma that is gralic based, the human non-supernatural nose cannot smell it, only the supernatural can. It also has the ability to give off a soothing presence, which can be handy if you find yourself in the woods in Garou territory. It won't stop them from attacking you, but it will certainly stop them from attacking you with out first introducing themselves.
Interested?
If you wish to have a chance of winning then enter yourself in the posting competition.
Rules:
~ The competition will start today {17th May 2010} and will end on 17th June 2010. The person with the most amount of posts by the closing date will be declared the winner.
~ Post only once in this thread to take part, so only one post per member who wishes to take part.
~ Create new threads and post in current threads {in the out of character sections and in character sections count towards the final vote}
~ No Spamming of threads! i.e no "lol" responses, if you wish to respond to a thread, make it once sentence minimum {out of character threads}
Prizes: There are Four prizes on offer and the winner must only choose one of the prizes.
Charged Ring: {Hunter}
Tests have shown the advantageous effects of electricity on the human nervous system, and this wonder of the scientific realm is a testament to that fact. Made of treated brass and an electrical capacitor, this charged ring gives the wearer increased reflexive performance and power. Adds +4 points to dexterity, +2 to Strenght.
Magick Chainmail: {Mage}
Designed in the Medival times, this particular brand of Chainmail was a "must have" by all mages, unfortunately through time, the art of creating such an empowered item is lost to all but a select few in the world. All those who wear this item gain a 50% increase in Magick regeneration and become resistant to small melee weapons and lower calibre bullets, that is if shot or stabbed in the chest, of course.
Flow Disruptor: {Garou}
Only now have we discovered the magick-disrupting properties of electricity, and those are taken full advantage of in the Flow Disruptor! This incredible shield, made by combining an Electrical Harness and a Quality Iron Shield, not only protects you from physical attacks, but also interferes with spells thrown at it! Stupendous!
Buri Nazar Amulet: {Kindred}
Created by an acient Tremere Kindred, this amulet offers protection for any Kindred who wears the amulet around their neck. The protection offered renders all Magicka from hunters useless, the downside of wearing the amulet though is that the character needs to feed twice as often as it draws on the blood of its carrier. It also significantly reduces their discipline power.
Tzunka Amulet: {Humans who are not hunters/Mages}
It is said to believed this particular amulet was created in the 1850's, it is the only one of it's kind and the original owner/creator vanished with out a trace. The Tzunka Amulet is a marvellous piece of kit for any one not wanting to be hounded, it has the uncanny ability to shroud the user in an aroma that is gralic based, the human non-supernatural nose cannot smell it, only the supernatural can. It also has the ability to give off a soothing presence, which can be handy if you find yourself in the woods in Garou territory. It won't stop them from attacking you, but it will certainly stop them from attacking you with out first introducing themselves.