Post by kt on Apr 24, 2010 14:43:18 GMT -5
Fortitude is a Discipline that grants the vampires incredible resilience and the ability to resist the natural banes of the undead, fire and sunlight. Normally Fortitude does not need to be activated, and each dot is added to all soak rolls.
There are no individual powers for Fortitude until level 6.
Advanced Powers
* ••••• • (6) [1]
o Personal Armor: Weapons that hit you may break
o Sensory Shield: Protect your mind from sensory overload and suffer less wound penalties
o Stand Against All Foes: Cannot be moved from your spot by any force
* ••••• •• (7) [2]
o Armor of Kings: Weapons that hit you may break, doing no damage
o Curse the Laurel: Slowly move stakes from your heart
o Resilient Minds: Your mind sheds derangements and animalistic quirks while becoming resistant to mind-altering powers
o Shared Strength: Grant your supernatural resilience to another
* ••••• ••• (8) [3]
o Adamantine: Weapons that hit you may break, doing no damage
o Eternal Vigilance: Remain awake during the day almost at full strength
o King of the Mountain: Take no actions but fully blocking attacks, breaking weapons that you stop
o Repair the Undead Flesh: Heal aggravated damage without need of rest
* ••••• •••• Arm of Prometheus [4]: Make one of your limbs completely indestructible for 10 minutes
There are no individual powers for Fortitude until level 6.
Advanced Powers
* ••••• • (6) [1]
o Personal Armor: Weapons that hit you may break
o Sensory Shield: Protect your mind from sensory overload and suffer less wound penalties
o Stand Against All Foes: Cannot be moved from your spot by any force
* ••••• •• (7) [2]
o Armor of Kings: Weapons that hit you may break, doing no damage
o Curse the Laurel: Slowly move stakes from your heart
o Resilient Minds: Your mind sheds derangements and animalistic quirks while becoming resistant to mind-altering powers
o Shared Strength: Grant your supernatural resilience to another
* ••••• ••• (8) [3]
o Adamantine: Weapons that hit you may break, doing no damage
o Eternal Vigilance: Remain awake during the day almost at full strength
o King of the Mountain: Take no actions but fully blocking attacks, breaking weapons that you stop
o Repair the Undead Flesh: Heal aggravated damage without need of rest
* ••••• •••• Arm of Prometheus [4]: Make one of your limbs completely indestructible for 10 minutes