Post by kt on Apr 24, 2010 14:34:02 GMT -5
Celerity is a Discipline that grants vampires supernatural speed and finesse by expending vitae. Normally each dot provides an additional action that can be used for movement, attacking, or other physical feats in a single round without penalties for multiple actions. This extraordinary speed violates the laws of physics in that the Cainite doesn't experience any change in momentum, friction, etc. A knife thrown by someone using Celerity isn't any faster, and a vampire moving at incredible speeds will never catch fire no matter how fast they move.
There are no individual powers for Celerity until level 6.
Advanced Powers
* ••••• • (6) [1]
o Flawless Parry: Make perfect defensive motions at the expense of taking no other action
o Precision: Enter a trance where you can operate with exceptionally fine manipulation
o Projectile: Throw objects with the speed of your Celerity
o Tireless Tread: Run at 50 miles per hour for at least eight hours
* ••••• •• (7) [2]
o Celerity Refinement: Choose to spend vitae for Celerity as you need them, rather than declaring them beforehand
o Flower of Death: Use your Celerity to gain bonuses to attacking instead of taking extra actions
o Stutter-Step: Use your Celerity to gain bonuses to defense instead of taking extra actions
* ••••• ••• (8) [3]
o The Unseen Storm: Move so fast you are truly invisible
o Zephyr: Move so fast that you seem to defy gravity
* ••••• •••• Paragon of Motion [4]: Perform most physical acts without fail
There are no individual powers for Celerity until level 6.
Advanced Powers
* ••••• • (6) [1]
o Flawless Parry: Make perfect defensive motions at the expense of taking no other action
o Precision: Enter a trance where you can operate with exceptionally fine manipulation
o Projectile: Throw objects with the speed of your Celerity
o Tireless Tread: Run at 50 miles per hour for at least eight hours
* ••••• •• (7) [2]
o Celerity Refinement: Choose to spend vitae for Celerity as you need them, rather than declaring them beforehand
o Flower of Death: Use your Celerity to gain bonuses to attacking instead of taking extra actions
o Stutter-Step: Use your Celerity to gain bonuses to defense instead of taking extra actions
* ••••• ••• (8) [3]
o The Unseen Storm: Move so fast you are truly invisible
o Zephyr: Move so fast that you seem to defy gravity
* ••••• •••• Paragon of Motion [4]: Perform most physical acts without fail