Post by Serpentis on May 7, 2010 16:00:24 GMT -5
In this setting, players take the roles of mages, who strive for mystical enlightenment in the form of Ascension. One of the major themes running through this game is a clash between the Traditions who represent the wonders of the occult and mystical world, and the Technocracy, who claim to represent advanced science and seek to guide humanity towards their own view of Ascension. Each of the mad Marauders have their own visions of inflicting chaos upon the mortal world... whether the mortals desire it or not. The infernal Nephandi represent a dark reflection of both the Traditions and the Technocracy, and seek to destroy all that is with the help of their masters from Beyond. These four factions represent the battle-lines in the four-fold Ascension War.
Now to run this down for all of you who are confused.
The Traditions: This is a key word used to signify all loose mage traditions without specifying any one of them. These different traditions have different ways of explaining magic and differing specialties in each field. You as a mage belong to a certain one of these traditions and inherit their specialties. Those will be addressed in another thread. While the members have changed over time, the current nine are:
* Akashic Brotherhood
* Celestial Chorus
* Cult of Ecstasy
* Dreamspeakers
* Euthanatoi
* Order of Hermes
* Sons of Ether
* Verbena
* Virtual Adepts
The Technocracy: These are magi who are convinced that the whole of humanity needs access to magic but not true magic, magic that can be explained and rationalized. This helps "protect" humanity from things beyond this plane of existence, regardless of whether they want to be protected or not. These magi are the main villains trying to create complete stasis, where no magic can take place or magical creatures can exist. They use their hold of the collective unconscious of humans to persecute magi with Paradox. Paradox is an external force that forces all reality to align with the common consensus, and punishes those who are different from the paradigm. It is effectively controlled by the Technocracy because they define the current views on magic with the mass media and technology.
The technocracy consists of:
* Iteration X
* New World Order
* Progenitors
* Syndicate
* Void Engineers
The Marauders: These insane magi warp reality just by existing. They are not a cogent group but are rather a number of individuals with their own plans and potent magics to bring about total chaos.
The Nephanid: These magi are magi who's Avatar's are turned inside out. They sell their souls to their infernal masters who are demons or umbra spirits who wish to corrupt the world we live in, bringing about final night or ultimate corruption of this world.
Now to run this down for all of you who are confused.
The Traditions: This is a key word used to signify all loose mage traditions without specifying any one of them. These different traditions have different ways of explaining magic and differing specialties in each field. You as a mage belong to a certain one of these traditions and inherit their specialties. Those will be addressed in another thread. While the members have changed over time, the current nine are:
* Akashic Brotherhood
* Celestial Chorus
* Cult of Ecstasy
* Dreamspeakers
* Euthanatoi
* Order of Hermes
* Sons of Ether
* Verbena
* Virtual Adepts
The Technocracy: These are magi who are convinced that the whole of humanity needs access to magic but not true magic, magic that can be explained and rationalized. This helps "protect" humanity from things beyond this plane of existence, regardless of whether they want to be protected or not. These magi are the main villains trying to create complete stasis, where no magic can take place or magical creatures can exist. They use their hold of the collective unconscious of humans to persecute magi with Paradox. Paradox is an external force that forces all reality to align with the common consensus, and punishes those who are different from the paradigm. It is effectively controlled by the Technocracy because they define the current views on magic with the mass media and technology.
The technocracy consists of:
* Iteration X
* New World Order
* Progenitors
* Syndicate
* Void Engineers
The Marauders: These insane magi warp reality just by existing. They are not a cogent group but are rather a number of individuals with their own plans and potent magics to bring about total chaos.
The Nephanid: These magi are magi who's Avatar's are turned inside out. They sell their souls to their infernal masters who are demons or umbra spirits who wish to corrupt the world we live in, bringing about final night or ultimate corruption of this world.