Post by Kiala on May 1, 2010 12:32:16 GMT -5
Tribes Black Furies: Composed almost entirely of female Garou, the Furies are staunch defenders of the Wyld. They rage against slights done them by male society, both real and imagined. For all their battle prowess, the Furies are a deeply mystical tribe and their rituals are mysterious and hauntingly beautiful. The only males among the Furies are Metis.
Bone Gnawers: The Gnawers are mangy dog-like Garou who live in the poorest, burnt out parts of the cities. They live literally paw to mouth. However, the Gnawers are supremely informed about anything and everything that goes on within their cities. The other Garou consider them mange ridden dogs however and have no respect for their urban skills. They are known for taking excellent care of their families, both human and Garou and in times past were considered to be the most loyal friend one could have.
Children of Gaia: The Children believe that all Garou are really Children of Gaia who have not realized this yet. They strive for harmony between all the tribes and shun unnecessary violence. The Garou see their peace loving ways as utter foolishness and consider the Children weak. However, when the Children do strike in battle they do so with the deep conviction that they are truly Gaia's chosen and fight with the madness of religious zealots.
Fianna: Traditionally from the British Isles, these Celtic Garou are fond of song and strong drink. They are often seen as drunken fools, but take their fighting just as seriously as their partying. They know much forgotten Garou lore and are considered the lost cousins of the Fair Folk.
Get of Fenris: The Get are harsh warriors who embody the Norse ideals. They value battle prowess above all else but also put great store in personal honor and cleverness. A few have embraced the Nazi white supremacy ideal and have given all the rest a bad name.
Glass Walkers: The lords of the cities, the Walkers are always on the cutting edge of technology. They are deeply involved in human society and control much of the human business world as well as the Mafia. They love the toys of the Weaver and are often associated with computers and guns. Some are even partially cybernetic. Many Garou hold opinion what Walkers serve the Weaver, which considered just one step below serving the Wyrm. It is not, however, the case: Walkers do maintain unusually good relations with Weaver spirits, but serve only Gaia and police themselves against Weaver corruption. The tribe has changed names many times, the most well known prior names being the Warders (Dark Ages and renaissance) and the Iron Riders (Industrial Revolution and Wild West).
Red Talons: The Talons consist almost entirely of Lupus with a scattered few metis thrown in. There are no Homid Red Talons. The Talons believe that the only way to heal Gaia is to kill the humans, all of them. They revel in hunting humans and in destroying technology. They are sadly dying out.
Shadow Lords: The Lords consider themselves to be the only tribe fit to lead the Garou in these dark times. They openly despise the Silver Fangs and seek to overthrow them at every turn. They are seen as ruthless, backstabbing and manipulative, which is very often the case. However, they have great tribal unity. The Lords are not often respected but are almost always feared.
Silent Striders: Gypsies and vagabonds, the Striders originally hailed from Egypt and the Middle East. They were cast out of their ancestral homeland by the vampire Set and have been searching for a new homeland ever since. They are the messengers of the Garou and always on the move. The Striders very rarely share their secrets yet conversely are also known for their skill at prophesy. They hate vampires with a passion.
Silver Fangs: The ancestral leaders of the Garou, the Fangs are slowly rotting from within. By breeding with only the noblest of humans, they bred weakness into their house. Many have mental disorders of some sort. The rest of the Garou consider the Fangs doddering kings who should be overthrown. The Fangs will let no such thing happen. Younger Fangs have been trying to fix what's wrong with the tribe and bring in fresh new blood, though they haven't had much success as of yet.
Stargazers: The smallest of the tribes, many Stargazers are actually converts from other tribes. They are concerned with balance in all its forms, seeking for perfect harmony both within and without. They often lose themselves in philosophical thought however and most Garou think they spend too much time contemplating their navels and not enough time acting. They walk alone and join packs only long enough to try and impart their wisdom to other Garou. They are deadly when forced to act, for they are the originators of Kailindo, the Garou martial art.
Uktena: Originally Native American, the Uktena have taken in every minority that has come to the Americas. The Uktena delve into dark secrets, from vampires, to ghosts, to things that go bump in the night. These dark mystics are often feared by other Garou who think they walk too close to the Wyrm.
Wendigo: All Wendigo are of Native American stock. They have not forgiven the European Garou (the "Wyrmcomers") for invading their homelands. They consider the Uktena their somewhat misguided brothers, and tolerate the Striders, but dislike most of the other tribes. They particularly loathe the Gnawers, Get, Walkers, Lords and Fangs.
For more info go to whitewolf.wikia.com/wiki/Werewolf:_The_Apocalypse
Bone Gnawers: The Gnawers are mangy dog-like Garou who live in the poorest, burnt out parts of the cities. They live literally paw to mouth. However, the Gnawers are supremely informed about anything and everything that goes on within their cities. The other Garou consider them mange ridden dogs however and have no respect for their urban skills. They are known for taking excellent care of their families, both human and Garou and in times past were considered to be the most loyal friend one could have.
Children of Gaia: The Children believe that all Garou are really Children of Gaia who have not realized this yet. They strive for harmony between all the tribes and shun unnecessary violence. The Garou see their peace loving ways as utter foolishness and consider the Children weak. However, when the Children do strike in battle they do so with the deep conviction that they are truly Gaia's chosen and fight with the madness of religious zealots.
Fianna: Traditionally from the British Isles, these Celtic Garou are fond of song and strong drink. They are often seen as drunken fools, but take their fighting just as seriously as their partying. They know much forgotten Garou lore and are considered the lost cousins of the Fair Folk.
Get of Fenris: The Get are harsh warriors who embody the Norse ideals. They value battle prowess above all else but also put great store in personal honor and cleverness. A few have embraced the Nazi white supremacy ideal and have given all the rest a bad name.
Glass Walkers: The lords of the cities, the Walkers are always on the cutting edge of technology. They are deeply involved in human society and control much of the human business world as well as the Mafia. They love the toys of the Weaver and are often associated with computers and guns. Some are even partially cybernetic. Many Garou hold opinion what Walkers serve the Weaver, which considered just one step below serving the Wyrm. It is not, however, the case: Walkers do maintain unusually good relations with Weaver spirits, but serve only Gaia and police themselves against Weaver corruption. The tribe has changed names many times, the most well known prior names being the Warders (Dark Ages and renaissance) and the Iron Riders (Industrial Revolution and Wild West).
Red Talons: The Talons consist almost entirely of Lupus with a scattered few metis thrown in. There are no Homid Red Talons. The Talons believe that the only way to heal Gaia is to kill the humans, all of them. They revel in hunting humans and in destroying technology. They are sadly dying out.
Shadow Lords: The Lords consider themselves to be the only tribe fit to lead the Garou in these dark times. They openly despise the Silver Fangs and seek to overthrow them at every turn. They are seen as ruthless, backstabbing and manipulative, which is very often the case. However, they have great tribal unity. The Lords are not often respected but are almost always feared.
Silent Striders: Gypsies and vagabonds, the Striders originally hailed from Egypt and the Middle East. They were cast out of their ancestral homeland by the vampire Set and have been searching for a new homeland ever since. They are the messengers of the Garou and always on the move. The Striders very rarely share their secrets yet conversely are also known for their skill at prophesy. They hate vampires with a passion.
Silver Fangs: The ancestral leaders of the Garou, the Fangs are slowly rotting from within. By breeding with only the noblest of humans, they bred weakness into their house. Many have mental disorders of some sort. The rest of the Garou consider the Fangs doddering kings who should be overthrown. The Fangs will let no such thing happen. Younger Fangs have been trying to fix what's wrong with the tribe and bring in fresh new blood, though they haven't had much success as of yet.
Stargazers: The smallest of the tribes, many Stargazers are actually converts from other tribes. They are concerned with balance in all its forms, seeking for perfect harmony both within and without. They often lose themselves in philosophical thought however and most Garou think they spend too much time contemplating their navels and not enough time acting. They walk alone and join packs only long enough to try and impart their wisdom to other Garou. They are deadly when forced to act, for they are the originators of Kailindo, the Garou martial art.
Uktena: Originally Native American, the Uktena have taken in every minority that has come to the Americas. The Uktena delve into dark secrets, from vampires, to ghosts, to things that go bump in the night. These dark mystics are often feared by other Garou who think they walk too close to the Wyrm.
Wendigo: All Wendigo are of Native American stock. They have not forgiven the European Garou (the "Wyrmcomers") for invading their homelands. They consider the Uktena their somewhat misguided brothers, and tolerate the Striders, but dislike most of the other tribes. They particularly loathe the Gnawers, Get, Walkers, Lords and Fangs.
For more info go to whitewolf.wikia.com/wiki/Werewolf:_The_Apocalypse